DISQUS

The Equity Kicker: Some virtual worlds data

  • nic mitham · 1 year ago
    hey nic,
    i'd love to read that report
    nic
  • Meaghan Fitzgerald · 1 year ago
    Agreed with above comment, that would be a really interesting report. I'd be particularly interested to see the breakdown in % between the under 18s and over 35s; which virtual worlds are most dominant (my guesses would be Second Life, IMVU and Club Penguin but I could be *way* off) and which ones rely on ecommerce or not.
  • nic mitham · 1 year ago
    hey meaghan. this should help:

    http://www.kzero.co.uk/blog/?p=2485
  • Meaghan Fitzgerald · 1 year ago
    Cheers!