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Another annoying part of advertising is getting the same ad over and over after I have decided that I do not want the product or have already bought it.
Ads would be much more effective if advertising rates were raised 10x and the number of ads reduced 10x. Then track consumer behavior and try to increase the relevancy of the ads.
I've looked at this issue as a piece of game theory.
Paul - companies look to click through as a measure of engagement. Levels are low, say 2%, but people do have an idea of what they are getting. I guess what this shows these heatmaps show us that ads won't be generating much positive brand equity, above and beyond the clicks.
If enterprises can place adverts in cached memory inside a street level WiFi/WiMax transceiver, seamlessly deployed across populated areas, users can harvest local products and services on-demand from the nearest transmitter. A business can capture a customer requesting their products or services whilst harvesting that information from the nearest local transmitter right at the moment of interest. That ability to know someone nearby wants your business will pay for the transmitters to be deployed. These local cached memory transmitters can also power Out-Of-Home (OOH) TV advertising screens where “infotainment” videos of surfers, skiers and skydivers designed to catch the audience attention are interspersed with 15 second adverts for local or national enterprises. These OOH adverts can have wireless access point interactivity to allow users to get more information directly from the enterprise running the advert and capture the location specific customer at the moment of decision.
User profiles could also be pulled from their handheld devices in a specific location, at that moment in time and aggregated into a crowd demographic profile to allow OOH advertisers to broadcast adverts appropriate to the assembled audience (without compromising individual privacy laws). This unique knowledge of the aggregated crowd profile facilitates the revolution of publishing appropriate advertising only when a receptive audience has assembled.
On-line video games could also be provided for free on permission to receive “in game” interactive adverts appropriate to the user profile of the player. Eventually IPTV may also be broadcast by only transmitting the detail on the screen that has changed from the previous animation (like on-line electronic games), which may enable digital placement of in-program interactive adverts appropriate to the profile of the viewer.
The media world is being turned on its head as it pays advertisers to help deliver Web 2.0 services for free in return for targeted access to receptive consumers and this is Media 2.0.
People will come to accept the “fair exchange” of focussed and targeted advertising paying for digital city deployment and free delivery of some Web 2.0 services. If people don’t want adverts, they will be paying for the service.